I think the character's snout obscures the lip synch. That's great because the lip synch would mainly be jaw movements on the main vowels rather than having to worry too much about phenomes. The eyes will take the focus of the facial animation for this dialogue. That is where some focus could fall?
Solving the body pose, making it clear what the character is thinking and feeling, and then working within that pose while the dialogue is delivered is a good choice.
I think the character's snout obscures the lip synch. That's great because the lip synch would mainly be jaw movements on the main vowels rather than having to worry too much about phenomes. The eyes will take the focus of the facial animation for this dialogue. That is where some focus could fall?
ReplyDeleteSolving the body pose, making it clear what the character is thinking and feeling, and then working within that pose while the dialogue is delivered is a good choice.